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nocash |
No$gba (Nocash Game Boy Advance Emulator) is a Game Boy Advance and Nintendo DS emulator for Microsoft Windows that features multiplayer support. It is currently the fastest working GBA emulator, as it can run most games at full speed on a computer with an Intel Pentium or faster processor. This is due to it being written entirely in 80x86 assembly. It is also the only working GBA or NDS emulator for MS-DOS. |
Version: | 2.6a |
OS Support: | Microsoft Windows |
Downloads: | 324 |
Tech Help: | Software Forum |
No$gba Screenshot (Click on image to enlarge)
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Version 2.6a Changelog
Faster 3d rendering, backup detect, rtc-irq, better texture interpolation,)
(perfectly accurate edge-marking, translucent-poly-id, shadow-poly support,)
(capture in vram display mode, debug gui/warnings, cpu/ipc/div/sqrt details)
Free-download: old no$gba v2.6 gaming version now free for everybody - enjoy
Debug/symbols: resize function for Alt+L symbol list window (saved in .ini)
Debug/internal: changed computer_id handling for compatibility with win vista
Nds/debug: allows nintendo to mis-use clipmtx_result for detecting their emu
Nds/debug: allows to override mis-declared-thumb-functions by crude $t labels
Nds/rtc: triggers IRQ when SI changes HI-to-LO (only when SI-IRQ is enabled)
Hll-version: demangles strange new "_ZN3txt3txtEii" and "_Z3txtii" type labels
Nds/gba/rcnt: allows to generate SI interrupts manually by toggling RCNT bits
Nds/gba/rcnt: internally memorizes rcnt-output bits (additionally to inputs)
Nds/rtc: passes rtc 1Hz/2Hz/4Hz/8Hz/16Hz or per-minute IRQ to rcnt SI input
Nds/3d: soft-speedup: uses clean 80286 shift opcodes (instead slow 80386 shrd)
Nds/3d: soft-speedup: new scaled side_clip_x allowed to re-remove pre_add_mask
Nds/3d: soft-speedup: scaled side_clip_x coords from 0..len to 0..7FFFFFFFh
Nds/3d: soft-accuracy: texture/color interpolation with variable pre_add_mask
Nds/details: emulates all newly discovered ipcfifo/div/sqrt technical details
Nds/help: added tech specs on div/sqrt (readonly results, start/stop timings)
Nds/help: added tech specs on ipcfifo (edge triggered, underrun, fifo-disable)
Nds/help: added user settings 076h (language mask) and header 01Dh (ique flag)
Nds/3d: soft-detail: edge-mark: recurses surrounding depth values (less only)
Nds/3d/help: added more technical notes on edge marking (depth and polygon_id)
Nds/a22i: auto generates chinese crc upon .fix directive (only if version=2)
Nds/help: added info on chinese title in icon/title region (addr/version/crc)
Cpu/internal: reduced 32bit test/and to 8bit (al/bl/cl/dl instead eax/ebx/etc)
Cpu/detail: emulates mis-aligned thumb bx/blx and arm bx/blx (with warning)
Cpu/detail: emulates mis-aligned rd=r15 in arm alu opcodes (thanks jonathan)
Nds/3d/help: added double-blended-edge-glitch (edge-marking plus anti-alias)
Nds/3d/help: added translucent-edge-glitch (edge-marking plus anti-aliasing)
Nds/backup: supports re-detection (games with faulty initial initialization)
Nds/backup: added bus-width auto detection (redirecting to new general types)
Nds/backup: added new types (3x general types) (and 1x sanyo, thanks flubba)
Nds/3d: soft-detail: edge-mark: handles edges at screen border (via clear_id)
Nds/3d: soft-detail: edge-mark: applies edges in respect to surrounding pixels
Nds/3d: soft-detail: edge-mark: internally stores edge_flag for possible edges
Nds/debug: allows some games to initialize not-existing port 4001004h to zero
Nds/debug: allows nintendo to use faulty ldmib with base-inclusion-writeback
Nds/debug: allows nintendo to use invalid stmib/ldmib user bank writeback
Nds/debug: allows nintendo to write more serious nonsense to (R) baseband regs
Nds/timings: re-fixed arm7/arm9 sync (new arm9-66MHz timings vs arm7-33MHz)
Nds/video: supports capture from 2d/3d engine in vram display mode (nanostray)
Nds/help: added note on undoc nds7 port 4001080h (used by ds-lite firmware)
Nds/help: added optical mouse sensor (slider controller) (thanx daniel palmer)
Nds/help: added firmware wifi internet access point settings info (thanks cue)
Nds/help: added user settings 066h (year) and 075h (ext language) (thanks cue)
Screenshot: converts 32bpp images to 24bpp (smaller and more standard files)
Nds/3d: soft-detail: prevents rendering of translucent polys with same poly_id
Nds/3d: soft-detail: supports shadow polygons (mask/render, step 1 and step 2)
Nds/3d: soft-speedup: scaled perspective correct clp.x from 0..len to 0..7FFFh
Nds/3d: soft-speedup: mmx: faster texcoord_clipping (no_repeat,repeat,flipped)
Nds/3d: soft-speedup: pre-calc tex_clip proc, collapsed 32:32 tex_xy to 16:16
Nds/3d: soft-speedup: pre-explodes edge_color_table, optimized alpha blend
Nds/3d: soft-speedup: mmx: processes two rgba-pairs and tex_xy-pairs at once
Nds/3d: soft-speedup: mmx: nonlinear color_rgb and texcoord_xy interpolation
Nds/3d: soft-detail: stores fog bit in framebuffer (opaque/trans=replace/and)
Nds/3d: soft-speedup: mmx: linear color_rgb and texcoord_xy interpolation
Nds/3d: soft-speedup: merged texture addressing and blending into single proc
Nds/3d: soft-speedup: mmx: faster texture blending (modulate/toon/highlight)
Nds/3d: soft-speedup: pre-calculates soft3d_tex_blend_proc for blendtype/mmx
Nds/3d: soft-speedup: uses mmx (if present) (otherwise stays 80386 compatible)
Nds/3d: soft-speedup: collapsed scanline_rgba from 32:32:32:32 to 8:8:8:8 bits
Detect: added no$gmb-386/486/cpuid detection, internal: rdtsc (3d/re selftest) |
No$gba Download Statistics (Updated on August 20, 2008):
324 visitors have downloaded No$gba 2.6a by nocash since it was published on Emulators downloads category on July 23, 2008 and updated to version 2.6a on July 23, 2008. 0 visitors wrote their reviews and it's not rated yet.
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