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Publisher: |
TA Spring Team |
TA Spring is an open source project aiming to create a new RTS (realtime strategy) game. By default there is XTA mod known from Total Annihilation to get something to play with. Plus You can play additional mods like Absolute Annihilation, UberHack, etc. It reads original TA unit formats directly without conversions needed, so 3rd party units work just as well as the original ones. Maps from original TA are not supported. |
Version: | 0.76b1 |
OS Support: | Microsoft Windows |
Downloads: | 579 |
Tech Help: | Software Forum |
TA Spring Screenshot (Click on image to enlarge)
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Download TA Spring |
Version 0.76b1 Changelog
A lot of networking code was refactored.
Reintroduced heightMod to TryTarget.
New aircraft command CMD_IDLEMODE, it switches between landing when idle
and not landing.
Cache input and output of GetWantedDir to save a lot of expensive calculations
for a little loss of accuracy.
Tiny speedups in LosAdd and SafeLosAdd.
Optimized unnecessary sqrt in GuiTraceRay.
Made the replay format better:
It has a proper header now with version field instead of the entire file
being just a data blob.
The header has made the gameSetup script.txt modifications redundant: the
UnixTime and Spring Version are in the header, and the gameSetup script is
stored unmodified now.
It stores a game ID, this can be used to match replays of the same game together.
It stores the winning ally team, if any.
It stores player stats.
It stores team stats.
It stores game duration, both in game time and wallclock time.
Small messages are once again send together in one packet.
Stop animations when network lags (timeout set to 0.5 sec).
Added some OGGVorbis sound support.
Added behavior to mobile units so that they will start chasing when the target
is running away, but before the target exits weapons range, allowing the unit
to fire continuously at the retreating unit, instead of the cycles of firing,
then running to catch up that existed prevously.
Added client side network traffic tallying (per packet type).
Lasers no longer use their full texture on shots that hit before their full length.
Negative damage now allowed.
Log the version of some of the major libraries (SDL, GL, GLEW, AL)
Bump the unit-limit to 10000. |
TA Spring Download Statistics (Updated on July 5, 2008):
579 visitors have downloaded TA Spring 0.76b1 by TA Spring Team since it was published on Tools and Utilities downloads category on January 4, 2007 and updated to version 0.76b1 on January 5, 2008. 1 visitors wrote their reviews and it's rated as excellent software.
You may download software by clicking link above or submit TA Spring review before downloading.
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TA Spring Reviews If your review contains any URL, it will be rejected automatically.
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TA Spring review by Veruna on February 4, 2008
 Spring is a very great engine. I am currently working on a mod called torn kingdoms. It is a medeival spinnoff of TA. |
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